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Local Collaborators
Collaborators
Projects
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2015 – Classroom interventions to facilitate the learning of math.
To better understand the effects of different stimulation programs we have done small interventions intended to improve the conditions in which children and teenagers learn math. Most of these small interventions are still in process.
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2014 – Estimation games through cards – Facilitating the learning of math.
Once again in this study we test the Approximate Number System’s importance to the development of math competencies but through a deeper stimulation program (20-minute sessions during 15 consecutive days) which is implemented by the teachers. Preliminary results show a significant improvement in math competencies mainly for the group of children whose initial math level (before stimulation) wasn’t neither right nor wrong.
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2013 – Playing to estimate – Preparing the learning of math.
From the idea that ANS (Approximate Number System) constitutes the cognitive basis for math we designed an entertainment program to improve ANS precision in 800 children aged 6 using tablets’ games. We checked that the improvement in ANS precision brings about improvements in childrens’ math performance.
Publications
Congress Presentations:
- Congreso FALAN 2016 – Buenos Aires, Argentina:
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Pasantía en Psicología Experimental 2015; 11 de Diciembre 2015 en Montevideo; Uruguay:
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NeuroCog 2015; 4 y 5 de Agosto 2015 en Buenos Aires; Argentina:
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IBRO 2015; 7 a 11 de Julio 2015 en Rio de Janeiro; Brasil:
Published articles:
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González, M., Kittredge, A., Sánchez, I., Fleischer, B., Spelke, E., Maiche, A. (2016). CARD GAMES: A way to improve math skills through stimulating ANS. Neuro Educação. Published version in portuguese or english version.
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Méndez, A., Martín, A., Pires, AC., Vásquez, A., Maiche, A., González, F. & Carboni, A. (2015) Temporal Perception and Delay Aversion: videogame screening tool for the early detection of ADHD. RACC: Revista Argentina de Ciencias del Comportamiento. read more
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Odick, D., Valle Lisboa, J., Eisinger, R., Gonzalez, M, Maiche, A., & Halberda, J. (2015) Approximate number and approximate time discrimination each correlate with school math abilities in young children. Acta Psychologica. read more
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Javadi, A. H., Winkler, I., & Maiche, A. (2014). Half and Half is Less than One-eighth and Seven-eighths: Asymmetry Affects Judgment of Numerosity. Procedia – Social and Behavioral Sciences, 126: 275–277. read more
- Valle Lisboa, J, Mailhos, A., Eisenger, R., Halberda, J., Gonzalez, M., Luzardo, M., & Maiche, A. Estimulación Cognitiva a escala Poblacional utilizando Tablets: del sistema numérico aproximado (ANS) a la matemática simbólica. En Lipina, S.J., Sigman, M., Fernandez Slezak, D., eds, “Pensar las TICs desde las ciencias cognitivas y la neurociencia”, Gedisa: Buenos Aires. read more
- Valle Lisboa, J., Cabana, A., Eisenger, R., Mailhos, A., Luzardo, M., Halberda, J., Maiche, A (2017). Cognitive abilities that mediate the effect of SES on elementary symbolic mathematics learning in the Uruguayan tablet based intervention. Prospects. Comparative Journal of Curriculum, Learning, and Assessment, vol 47, issue 1, 1-15. read more
Media
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Newspaper article on the effects of music in math –El País; March, 2016
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Newspaper article about cognitive stimulation and spatial activities –Observador; January; 2016.
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Interview – The science education lacks – Portal 180; March, 2014
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Newspaper article on the learning of math with Ceibal – Observador; September, 2014.
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Interview – Learning math – Espectador;August, 2014.
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Presentation – “One, two … and? Test!” – TEDxMontevideoED; September, 2014
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Presentation – “Tablets at school: improving math abilities by estimation games”; IBRO, July, 2015.
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Talk on STEM learning – Academia Brasilera de Ciencias; July, 2015.
Downloads
Favoreciendo el aprendizaje de la matemática con la tablet: Juguemos con el tiempo, el espacio y las cantidades
En el marco del proyecto financiado por ANII se desarrollaron materiales que estimulan y favorecen habilidades para la estimación de cantidades, la comparación de magnitudes de tiempo, espacio y cantidad, que sirven de base para la adquisición de la matemática formal.
El libro de Matemáticas Monstruosas contiene actividades pensadas para niños de 2° y 3° año de escuela.
DownloadLa app de Matemáticas Monstruosas incluye 3 mini-juegos diseñado para tablets del Plan Ceibal (Android).
Download Game
Contact us
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